World of Warcraft on Newsweek
Is World of Warcraft a game, or is it a harbinger of virtual realities that we all might inhabit? Only a Night Elf knows for sure.
Two years into the history of World of Warcraft—an online game that accommodates 7 million players around the world—no one had successfully ventured into the dungeon to slay a group of computer-generated villains known as the Four Horsemen. But four experienced "guilds" of players—one in Europe, two in America and one in China—were coming close, posting updates on separate Web sites they maintained. Finally, a 40-person contingent from a U.S. guild conquered the last beast—and its members became instant international celebrities in a massive community where dragons and Druids are as real as dirt.






















