Tag: Nvidia

Amazing real-time rendering of Doug Jones (Hellboy, Pan's Labyrinth, Fantastic Four: Rise of the Silver Surfer) head by NVIDIA - rendered on the new GeForce 8800 Ultra graphics card.
To evaluate the complex skin shader and HDR lighting, "Human Head" computes 17 offscreen textures every frame totaling over 40 Million pixels, each shaded with lengthy pixel shaders. That's more than 1.2 billion pixels every second! 4096 x 4096 color and normal textures provide photo-realistic detail even at extremely close ranges. All this shading and...
» Read the rest of the post
Posted by
lupus 1 year 11 months ago

Nvidia demonstrates its new technology via the "first virtual celebrity appearance" generated in real time. Model, actress, Bradey-banger, and all around hottie Adrianne Curry's is the first starlet to make the leap into the world of virtual personification, and exclaims, "I am honored to have been selected as the first celebrity for this project. The Digital Adrianne is so realistic, it's really trippy. Lara Croft, eat my shorts!"
» View all photos

reckon we will all be impressed with Playstation 3's graphics capabilities. Someone from the team that saw the demos developed in house could not keep their mouth shout.
Nvidia is using existing G71 renamed to RSX as the graphic core of choice for Playstation 3 and even it can not technologically match ATI's Xenos it still offers a lot of potential if used wisely.
Our source says the demos look astonishing.
Sony is super secretive about the demos but we reckon it won't be long before we see some of them. We expect to see some at the...
» Read the rest of the post

You could buy a pretty decent sports car for that kind of money. Or, according to Nvidia, you can have 12 mega pixel hi-def video, and a card (actually it's more like a series of cards) that will run every PC game due for release in the next century.
"According to Nvidia, a node can achieve up to 64x full scene anti-aliasing (FSAA), deliver a performance of up to 148 megapixels on 16 synchronized digital-output channels and eight HD SDI channels. The firm says that the fill rate reaches 80 billion pixels/s while the geometry performance is...
» Read the rest of the post
« Previous
1
Next »